3D Texturing and Lighting. Reconstruction Outdoor Crime Scene.

This outdoor scene is a continuation of my 3D Crime Scene, Bank Shooting Reconstruction posted on April 6, 2012. I custom created all models  and lighting, with the exception of the cars supplied by SAC. The Mental Ray Daylight system is set to 4pm and there are 3 Standard Omni lights within the building. Texture, Specular, Normal, and Alpha maps were created using original photos I collected, Google images, and CGTextures.com.

The purpose of this scene is to demonstrate the use of creative lighting, unwrapping objects and proper use of texture map atlases to produce a  realistic and credible environment.

For my friends that have no idea what that means…..no worries. Two years ago, I wouldn’t have either. It’s been an amazing process. Be sure and scroll down to see the night lit scene including red and blue lights emanating from the police vehicles.

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5 replies to “3D Texturing and Lighting. Reconstruction Outdoor Crime Scene.

  1. That is truly amazing. I am glad you said no worries to those who have no idea what your explanation meant, because that description whizzed right over my head.

  2. I would love to see what a jury thinks about this. Has to make it a lot easier to understand what happened.

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